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Messages - Knossos

#31
Announcements / Re: Something New in the Neighborhood
January 03, 2012, 03:43:02 PM
Yes, check some local docks.
#32
Wish List / Re: House Item Locator
November 28, 2011, 01:46:24 AM
At least that, if you kept looking I would call you a fool!


Hahah :)
#33
Wish List / House Item Locator
November 23, 2011, 05:39:42 PM
I would like to see an item that can be locked down in your house that allows you to search for an item in your house and tell you what floor it's on, what the name of the bag is, or be able to teleport you to the bag, or just open it if you're close enough (or something similar).
#34
General Discussion / Re: Gremlins in my keyboard
March 01, 2010, 07:02:34 PM
I can't be really sure, but check to make sure that your keyboard layout is selected properly in the control panel (Keyboards I think?).  Bad mappings are often just a mis-configured keyboard, like you're running a european key layout, or spanish, or something else.  Some of them are literally exactly the same except some random keys are flipped.
#35
Has anyone had ConnectUO 2.0 work with SH and Razor? I can't seem to get it past "verifying account".  I can connect via-razor when I patch client encryption, but not thought CUO2.0 when using razor with or without patching client encryption.


It works when I disable Razor though.  So at least I can get in again!  Flawless install, found my stuff right away, everything appeared easy!


//edit: DOH, wrong section.  Midnight posting when exausted = bad idea.
#36
General Discussion / Re: We Need You!
November 10, 2009, 08:02:01 PM
I am not too much of an RPer, but I was very interested in trying it when I came to SH.  I love challenges, and even more doing what people though impossible.  Being the first to accomplish something, or show it can be done easily are things I love to think about.  I care more about the theory than the practice in most cases.  I'm still interested in RP, but since many of the people I knew moved on it's harder for me to log in just for this aspect.

I know personally it became pretty boring.  I started signing on with a second wind after being gone because of personal issues for almost 7 months and found little changed.  In fact, many new issues came about.  Features I used often were removed ([point comes to mind), everyone was running around as un-killable, and nothing new worth talking about and nothing new worth archiving.  I started farming materials, and gathering bods, but then I realized "for what?".

SH's "boss" creatures were once feared, but could be conquered in small groups.  Once too many people became un-hittable, the mosters were changed so the only victory strategy was to send waves and waves of (wo)men crashing on them until dead.  Having them slowly tink away at your health, regardless of your armor, changed the way the game can be played.  The problems need to be fixed, not worked around and this is the way that many of the games current issues were resolved.  I realize many people don't really care about this because, for the most part, killing monsters is nothing more than a chance of deco.  This is where I get my fun, and where I find it lacking.  When gear that you can get from monsters, is no longer useful in killing the monsters because of how they damage players, what is the point?  This also goes for the monsters that even the best geared players hit them for 2-3 and they have crazy regen. There is no fun in spending 10 minutes attacking a boss with no mana because you can't regen any.  Bosses health can be increased by 400% (if it doesn't have a fire breath) and increase the damage players deal by 400% by reducing virtual armor, and nothing changes except the fun players have.  Being painful for the sake of being painful isn't something a shard should do in my opinion.

What is the end goal of SH?  Is it for RP, are you focusing on events, end game 'bosses', holidays, a second life, and what are it's priorities?  It's obviously a power shard, but what is Sylvan Heart suppose to be?  In my mind, SH is a good place for everything, but not a great place in many and, in that sense, many people can find something they don't like.
#37
General Discussion / Re: Ventrilo
November 04, 2009, 11:28:36 PM
There is a mumble server setup for the shard.  Mumble is free, open source, and very very nice with the same, if not better, quality as ventrilo.  You may want to look into just using that.  The link to install/set it up is at the bottom of every forum page.
#38
Good to hear you fixed that. I'm at that stage with my vista computer and about to uninstall all . Net versions and install them in order.  Compat modes don't work for me yet :(
#39
Wish List / Re: Pet Breeding
October 04, 2009, 12:22:02 AM
Quote from: Moxy on October 03, 2009, 08:03:02 PM
Now I know we dont have a scriptor for the shard right now, I just wanted to throw this idea out on the forums, as it was brought up in game the other night.

I played on a server that had this very, very exceptional Pet Breeding system. The breeding alone opened up an entirely new dynamic to this game that was unparalled, and therefore ideal for this already great, and unparalled shard. The way the system worked is as follows:

Every tameable pet had a starting level of 1, with a varying max level of anywhere from 3-9. And a sex ie, Male or Female.
So the ideal pet to tame would be one with levels 1-9 available.
You would then train that pet by letting it fight other creatures or  you could have it fight yourself. Each level gave you the option to upgrade a stat point, and a few of their skill points. (wrestling, resist spells etc.)
Now once this pet was completely leveled up you took it to someone (or you could just raise another one yourself) who had the opposite gender. Together you then went to a breeder, which essentially stabled both pets for 7 days. At the end of the 7 days you got 1 or 2 babies which would then most likely have a level range of 1-12. You would then rinse and repeat this cycle all the way up to a max level of 32. Not all breeding were always successful though unfortunately. Sometimes they would come out weaker etc..

This is a very complex script I know but If we could find it already in existence somewhere on the world wide web for runuo 1.0 I think the tamer on this shard would virtually die with happiness. It was such a great system. It would also coincide with the solo mentality of alot of the players here that want to be able to solo as much content as possible. A pack of 5 level 32 Frenzied Ostriches on that shard could clear an entire champ spawn if bred properly.



Having them solo a champ means it's really imbalanced ><.  I think it would add a new dimension to animal taming, which is very difficult, but we have such powerful creatures here that it would kind of create a super breed and allow for more 'rare' creatures to be easily obtainable.  That would mean certain ones can't be bred and a ton of other stuff so no one would probably use it.  I like the idea, but it's still not as important because of the huge and amazing creatures that already exist.
#40
This is really great!  The topics are great, the production is great, the only thing I can say negative is the monsters aren't well represented and the mounts portion takes a long time.  I know we have more custom mounts, so larger representation with just screen shots of them may make it so people with short attention spans, like me, pay attention ^_^.

If I didn't play here already, I would defiantly try it out.  Great work!
#41
General Discussion / Re: Comp
September 24, 2009, 05:57:54 PM
This was the fix for XP:

Open up my computer, tools, folder options.  File Types tab (or similar)

new, type "exe" as the extension, and browse and use the type "application"
#42
Wish List / Re: Vel vs. Radiant Vel
September 24, 2009, 02:05:09 PM
Hey! At least it was on the first page!

It had no replies, so I figured it was open game.  Ha-ha
#43
General Discussion / Re: Comp
September 24, 2009, 12:38:23 PM
What's the error or what happens when you do click .exe(s)?
#44
Wish List / Re: Vel vs. Radiant Vel
September 23, 2009, 09:55:33 PM
Or normals to be reduced ^_^.
#45
General Discussion / ConnectUO 2.0 Server List
September 21, 2009, 07:09:49 PM
ConnectUO 2.0 Registration is open as of 08-03-2009.  I'm not quite sure if we're on it, but last I knew the old ConnectUO link was broken so perhaps we might be able to fix it now!

http://www.runuo.com/forums/announcements/97681-connectuo-registration-open.html