Several reasons, none of which has anything to do with Sylvan or UO.
More work, less time for play. New games (Dawn of Discovery, Mount&Blade, Dragon Age) meaning less time for UO.
Also, as my son gets older, there's more time devoted to activities outside the home during my free time. When I'm at home, it's better to have a game I can pause with a child around.
UO itself is more of a journey than a goal. When I log in, I don't ever think "Today I'm going to get the X I've always been hoping for". It's much more of a "Today I will do the tasks I enjoy doing such as mining for val to so that I can get x(more sockets, more cash), so that I can improve my X (fighting ability, house, etc.). With that being said, I don't think that's as attractive to me (with my limited amount of time to devote to it) as playing another game where I can sit down, play a couple of hours and go.
Something I've been thinking about for a while now with Sylvan is that simple attrition might eventually mean no more players. A certain number of players will stop playing every year, that's a simple fact. As it gets harder and harder to play (this old version of razor, this obsolete program to launch, you have to actually want to play UO, etc., etc.) for the FIRST time, the new players coming in may not be able to keep up with those lost.
More work, less time for play. New games (Dawn of Discovery, Mount&Blade, Dragon Age) meaning less time for UO.
Also, as my son gets older, there's more time devoted to activities outside the home during my free time. When I'm at home, it's better to have a game I can pause with a child around.
UO itself is more of a journey than a goal. When I log in, I don't ever think "Today I'm going to get the X I've always been hoping for". It's much more of a "Today I will do the tasks I enjoy doing such as mining for val to so that I can get x(more sockets, more cash), so that I can improve my X (fighting ability, house, etc.). With that being said, I don't think that's as attractive to me (with my limited amount of time to devote to it) as playing another game where I can sit down, play a couple of hours and go.
Something I've been thinking about for a while now with Sylvan is that simple attrition might eventually mean no more players. A certain number of players will stop playing every year, that's a simple fact. As it gets harder and harder to play (this old version of razor, this obsolete program to launch, you have to actually want to play UO, etc., etc.) for the FIRST time, the new players coming in may not be able to keep up with those lost.