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Topics - Cadbury

#2
Events / Adventuring help?
February 05, 2010, 03:00:08 PM
Hi all,

I've gotten pretty decent at soloing Despise, but I'm getting a bit tired of that. It just so happens that it's not a very difficult dungeon (at least level 2 and 3 if you take your time). I was wondering if anyone would be willing to take me on an adventure somewhere this weekend? I was thinking of being on Saturday around 7:00pm Eastern time.

I'd really like the chance to see how people play on this shard, as I haven't had the opportunity yet. I get the impression that I have LOTS to learn. My skill set is pretty decent as of now for my warrior, so I don't think I'd be too much of a hinderance. If this turned into a group thing, that'd be great too!

110 archery
120 swords
120 anatomy
110 healing
120 bushido
100 tactics
and then the rest is kind of a mess that I'm working on.

#3
Questions, Game Problems and Bugs / Lumber-jacking?
January 30, 2010, 12:50:20 AM
I have searched the boards with key words "lumberjacking", and "lumber", and I can't find any info on how much damage LJ grants to swordsmanship weapons. Is it a significant amount of damage if raised up to 100 (I did read that 120 was not useful)?

Thanks again!
#4
If stats cap at 450, is it necessary that each stat is 150, or can we have a different set up? That is, say 200 str, 100 dex, and 150 int? Or any variation thereof?

Thanks again for answering my never-ending series of questions.
#5
Hi again,

I'll continue my trend of weekly silly questions. What does parrying do?

Back in the day on OSI (maybe 1998-2000), it raised your AR rating quite significantly, based on your skill. Here, it doesn't do that. I've noticed you can gain it even with a two-handed weapon like a halberd equipped.

On occasion, I see a white flash on my character, I assume that's parrying do something. I just can't tell what it is...

Is there any advantage to using a shield? From what I can tell, everyone seems to use two-handed weapons.

Thanks!
#6
Well, maybe not randomly. A lot of the time, after killing MOBs, I turn grey and can't recall. Any idea why? I'm not using AoE spells or anything.

Thanks!
#7
Wish List / Magery idea
December 27, 2009, 06:30:39 PM
I'm pretty new to this shard, but from what I can tell, the magery skill is pretty weak in comparison to everything else (chiv, bushido, druid skills etc), which is kind of unfortunate. It seems that the "pure mage" is nearly dead, and that was something I really loved about UO back in the day, and I'm sure that I'm not alone.

Here's something I was thinking that would make it a bit more valuable and fun to play with:

What if we could make it so that casting from a scroll was an "insta-cast"? No need for the fancy dance associated with casting a spell. This would benefit mages as they would be more capable of handling large mobs without worrying about being over run and  having all their spells interrupted. It would make for a more run and gun kind of magery, which I think would be pretty exciting. Plus, an added bonus would be that scribing would become a more valuable and desirable skill, which would help stimulate the economy on the shard.

Now, to avoid druids from become more powerful, we could make this insta-cast ability negated by any of the druid skills, making it designed specifically for mages. It might breathe some life into a new class here. Based on various conversation with shard members, it seems that the mage has been relegated to a support role, and that there are currently 2 dominate classes (chiv/bushido tank and the druid tank), so this may be a welcome addition for those less interested in those other classes.

Related to scribing, I asked someone here the other day if there was a way to make blank scrolls. They weren't aware of a way. If this insta-cast magery idea is put into place, this would be a nice follow up. Perhaps logs could be turned into blank scrolls, requiring a relatively high lumberjacking skill. Or maybe hides, requiring a high tailoring skill. Again, this benefits the economy, as if makes those skills all the more important.

Finally, some of the mage skills are useless at the moment. "Strength" giving you +1 str for about 1 minute? That doesn't help at all. Or bless, giving +1 or 2 to all skills for a minute? Not helpful at all. What if these buff skills were calculated as a percentage of the casters maximum magery and evaluating intelligence, and the duration could be based on something like their resist skill? For example, someone with 120 magery and EI would get a +12 to a strength when casting Strength, 12 intelligence when casting Cunning (or is that dex?) and 12 dex when casting whatever spell corresponds to that. Bless could be stacked, giving a possible of +24 to each stat. This could benefit all users of magic. And the decay time would be 24 minutes if their resisting spells was 120, 20 minutes if it was 100, 16 minutes if it was 80 etc.

I was reading some other posts earlier in the week about camping being nearly useless: http://forum.sylvandreams.co.uk/index.php?topic=2996.0 . I think that the TC had a great idea here. If we could pair camping with an increased regeneration bonus to stats it would also become more valuable, especially to the mage.

I'd appreciate feedback on this idea, and would love to see it implemented at some point. Thanks for the consideration.
#8
The Professionals / Two questions
December 23, 2009, 11:05:22 PM
Hello all,

I'm new the Sylvan Heart and I was hoping to have some thing cleared up, and thought this may be the place.

What exactly are hides used for? And do the different kinds do different things?

Thanks!
#9
Questions, Game Problems and Bugs / Thinking of joining
December 20, 2009, 07:14:52 PM
Hi everyone,

I haven't played UO in about 8 years, but I've been thinking of starting up again. I'm more interested in PvM and RPing than PvP, and I was wondering how PvP worked here? Are there designated areas where people PvP, or can it happen anywhere - all dungeons, wilderness etc?

Thanks in advance.