Sylvan Heart Forum

General Category => General Discussion => Topic started by: Mirage on October 04, 2007, 07:49:41 AM

Title: Augment Information
Post by: Mirage on October 04, 2007, 07:49:41 AM
This is information about runes and glimmerings that me and Aesa compiled for all the wonderful people of Sylvan Heart. With her (and a few shadow dragons and ettins) we where able to determine what runes work..which don't..what needs what and what does what. My thanks and hugs goes to Aesa who put up with me through this entire thing. *leaves some of her special catnip out for Aesa*

Warning: Shield part of Runes do not work but the information has been placed for information purposes.  JorRune (triple strike) is glitchy. Don't use unless you want to give up one of your socket spots.

As a note please remember RUNES CANNOT BE REMOVED so if you put on a glitchy rune you are just going to have to tough it out!

======================================
Runes
======================================


~~~~[ TyrRune ]~~~~

Weapon: +Special attack Stamina Drain
Description: Drains Stamina from the target (Note: Drains Stamina from target, does not leech it)
Minimum Stats/Skills: 40 Str, 40 Dex
Consumes: 30 Mana, 5 Stamina, 1 Ginseng, 2 Garlic

Shields: +Special defense Paralyzing Fear
Description: Drains stamina from the target
Minimum Stats/Skills: 40 Str 40 Dex
Consumes: 30 Mana 5 Stamina 1 Ginseng 2 Garlic


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
~~~~[ AhmRune ]~~~~

Weapon: +Special attack Puff Of Smoke
Description: Makes the Attacker Invisible (Note: Makes you invisible)
Minimum Stats/Skills: 40 Dex, 50 Stealth, 50 Hiding
Consumes: 20 Mana, 40 Stamina, 2 Spidersilk

Shields: +Special defense Puff Of Smoke
Description: Makes the Defender Invisible
Minimum Stats/Skills: 40 Dex 50 Stealth 50 Hiding
Consumes: 20 Mana 40 Stamina 2 Spidersilk


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

~~~~[ MorRune ]~~~~

Weapon: +Special attack Mind Drain
Description: Drains mana from the target (Note: Drains mana from target, does not leech it)
Minimum Stats/Skills: 40 int 50 magery
Consumes: 10 mana 5 stamina 5 hits

Shields:+Special defense Mind Drain
Description: Drains mana from target
Minimum Stats/Skills: 40 int 50 magery
Consumes: 10 mana 5 stamina 5 hit


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

~~~~[ MefRune ]~~~~

Weapon: +Special attack Gift of Health
Description: Restores attackers full Health (Note: Restores your health)
Minimum Stats/Skills: 30 int, 60 healing
Consumes: 40 mana, 20 stamina, 2 ginseng, 2 mandrake root, 50 gold

Shields: +Special defense Gift of Health
Description: Absorbs damage as health
Minimum Stats/Skills: 30 int
Consumes: 40 mana 30 stamina 4 ginseng 4 mandrake root


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

~~~~[ YlmRune ]~~~~

Weapon: +Special attack Vortex Strike
Description: Calls an Energy vortex to aid you in battle  (Note: Plops a EV right on your enemy)
Minimum Stats/Skills: 30 int, 60 magery
Consumes: 30 mana, 20 stamina, 3 diamonds

Shields: +Special defense Spike Shield
Description: Returns damage to an attacker
Minimum Stats/Skills: 30 str 30 dex
Consumes: 20 stamina 3 pigiron


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

~~~~[ KotRune ]~~~~

Weapon: +Special attack Paralyzing Fear
Description: Paralyzes the target and causes it to flee (Note: Self Explanatory)
Minimum Stats/Skills: 40 int, 30 necromancy
Consumes: 10 mana 10 stamina 5 hits 10 karma 1 head

Shields: +Special defense Paralyzing Fear
Description: paralyzes the target and causes it to flee
Minimum Stats/Skills: 40 int 30 necromancy
Consumes: 10 mana 10 stamina 5 hits 10 karma 1 head


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

~~~~[ JorRune ]~~~~

Weapon: +Special attack Triple Slash -- Note: This rune is GLITCHED. It changes requirements for different people. Example for me 100 Fencing to use. On another character 100 Swords
Description: Deals triple the max damage of the weapon
Minimum Stats/Skills: 70 Str, 30 Dex, 100 ArmsLore
Consumes: 30 mana, 20 stamina, 5 hits, 1 Mandrake Root
Title: Rune and Glimmer Stone Information
Post by: Mirage on October 04, 2007, 07:51:19 AM
======================================
Glimmerings
======================================

Warning: Do not put more then +25 on a item (aka 5 glimmerings) It will not go past +25 and will ignore the 6th glimmering.

Glimmering Limestone
Armor, Jewelry: +5 Peacemaking

Glimmering Bloodrock
Armor, Jewelry: +5 Healing

Glimmering Clay
Armor, Jewelry +5 Anatomy

Glimmering Granite
Armor, Jewelry +5 Alchemy

Glimmering Heartstone
Armor Jewelry +5 Animal Lore

Glimmering Gypsum
Armor, Jewelry: +5 ItemID

Glimmering Iron Ore
Armor, Jewelry: +5 Arms Lore

Glimmering Onyx
Armor, Jewelry: +5 Parry

Glimmering Marble
Armor, Jewelry: +5 Blacksmith

Glimmering Petrified Wood
Armor, Jewelry: +5 Fletching






And because they where missed we bring to you:

======================================
Woods
======================================

Ancient Wood
Armor: +10 Lumberjacking

Legendary Wood
Armor: +25 Lumberjacking (requires 2 sockets)

Mythic Wood
Armor: +40 Lumberjacking (Requires 3 sockets)



======================================
Gems
======================================

Ancient Amethyst - 1 socket
Weapon; +4% Damage, Shield; +2 Str, Armor; +4% Defend Chance, Creature; +1 Max Damage

Legendary Amethyst - 2 Sockets
Weapon; +10% Damage, Shield; +5 Str, Armor; +10% Defend Chance, Creature; +3 Max Damage

Mythic Amethyst - 3 Sockets
Weapon; +17% Damage, Shield; +9 Str, Armor; +16% Defend Chance, Creature; +5 Max Damage

Ancient Emerald - 1 Socket
  Weapon:+10% Hit Poison Area, Shield; +6% Poison Resist, Armor; +5 Dex, Creature; +8 Dex

Legendary Emerald - 2 Sockets
Weapon; +25% Hit Poison Area, Shield; +15% Poison Resist, Armor; +11 Dex, Creature; +20 Dex

Mythic Emerald - 3 Sockets
Weapon; +40% Hit Poison Area, Shield; +25% Poison Resist, Armor; +18 Dex, Creature; +32 Dex

Ancient Tourmaline - 1 Socket
Weapon; +5% Weapon Speed, Shield; +3% Reflect Physical, Armor; +3% Reflect Physical, Creature; +1% All Resists

Legendary Tourmaline - 2 Sockets
Weapon; +15% Weapon Speed, Shield; +8% Reflect Physical, Armor; +8% Reflect Physical, Creature; +3% All Resists

Mythic Tourmaline - 3 Sockets
Weapon;+25% Weapon Speed, Shield; +15% Reflect Physical, Armor; +15% Reflect Physical, Creature; + 5 All Resists

Ancient Diamond - 1 Socket
Weapon; +10% Hit Physical Area, Shield; +1% All Resists, Armor; +8% Attack Chance, Creature; +8 Str

Legendary Diamond - 2 Sockets
  Weapon; +25% Hit Physical Area, Shield; +3% All Resists, Armor; +20% Attack Chance, Creature; +20 Str

Mythic Diamond - 3 Sockets
Weapon; +40% Hit Physical Area, Shield; +5% All Resists, Armor; +32% Attack Chance, Creature; +32 Str

Ancient Sapphire - 1 Socket
Weapon; +10% Hit Cold Area, Shield; +6% Cold Resist, Armor; +3 Int, Creature; +5 Int

Legendary Sapphire - 2 Sockets
Weapon; +25% Hit Cold Area, Shield; +15% Cold Resist, Armor; 8 Int, Creature; +20 Int

Mythic Sapphire - 3 Sockets
Weapon; +40% Hit Cold Area, Shield; +25% Cold Resist, Armor; +15 Int, Creature; +32 Int

Ancient Ruby - 1 Sockets
Weapon; +10% Hit Fire Area, Shield; +6% Fire Resist, Armor; +5 Hit Points, Creature; +8 Armor

Legendary Ruby - 2 Sockets
Weapon; +25% Hit Fire Area, Shield; +15% Fire Resist, Armor; +11 Hit Points, Creature; +20 Armor

Mythic Ruby - 3 Sockets
Weapon; +40% Hit Fire Area, Shield; +25% Fire Resist, Armor; +18 Hit Points, Creature; +32 Armor

Ancient Skull - 1 Socket
Weapon; +2 Mana Leech, +2 Life Leech, Armor; +1 Mana Regen, +1 HP Regen, Creature; +20 Hit Points

Legendary Skull - 2 Sockets
Weapon; +5 Mana Leech, +5 Life Leech, Armor; +3 Mana Regen, +3 HP Regen, Creature; +50 Hit Points

Mythic Skull - 3 Sockets
Weapon; +9 Mana Leech, +9 Life Leech, Armor; +5 Mana Regen, +5 HP Regen, Creature; +85 Hit Points
Title: Re: Rune and Glimmer Stone Information
Post by: tomb on October 04, 2007, 01:51:01 PM
ON THE TRIPLE SLASH RUNE , IT TOLD ME I HAD TO HAVE AT LEAST 70 BUSHIDO FOR IT TO WORK
Title: Re: Rune and Glimmer Stone Information
Post by: Jager on October 04, 2007, 02:04:25 PM
Are you sure you were using the triple slash custom weapon skill? Because it doesn't check for bushido at all...

Jager
Title: Re: Rune and Glimmer Stone Information
Post by: Forest Rithik on October 04, 2007, 03:14:05 PM
Jor rune is bugged as mentioned, it asks for different things for different people.

I have a mace with one in that asks for Swords, a Bow with one in that asks for Armslore. I used to have a Tegaki with one in that asked for Forensic and Anatomy (both 50).

Its been bugged since way before the original compilation of Rune effects and requirements that I did with the Vu's and Gotrek on the old forums.
Title: Re: Rune and Glimmer Stone Information
Post by: Mirage on October 04, 2007, 06:12:46 PM
What Forest said  :)

Funny how some don't read the red print. :-[
Title: Re: Rune and Glimmer Stone Information
Post by: Jager on October 04, 2007, 06:35:05 PM
::Edited::

Reason: I realized later that I should be posting when under stress.  :(

Jager
Title: Re: Rune and Glimmer Stone Information
Post by: Mirage on October 04, 2007, 07:57:17 PM
Jager It wasn't a comment to insult so please do not take it as such (besides it wasn't even directed at you, you goof) Simply stated as the runed item switches hands it changes requirements. So 50 arms lore for jager might be..100 swords for someone else.  It's not something I would state so easily without checking...over and over and over again (8 different people to be exact).

*hugs* please don't be upset with me*sulks*
Title: Re: Rune and Glimmer Stone Information
Post by: TTG on October 04, 2007, 10:49:30 PM
Wow Good Work!!!!!

My quick question was is it possible to use the "Rune Ability" and a "Weapon Skill" at the same time?  I.e. Weapon skill plus Bushido is possible.


-Ironhand
Title: Re: Rune and Glimmer Stone Information
Post by: Mirage on October 04, 2007, 10:52:07 PM
I've used my other skills in conjunction with weapon skills. I'll chunk out bushido Evasion and Enemy of One and still was testing skills.

Hope this helps.
Title: Re: Rune and Glimmer Stone Information
Post by: TTG on October 04, 2007, 10:59:29 PM
Hmm, here'd be the silly part I'd assume for me.  I was wondering if the rune skill worked with weapon skill sooooooooo,

suppose I somehow get '' triple attack '' to work on my Yumi.  Well, my weapon being a Yumi, I can either do the Yumi's special attack of '' double strike "" or "" Armor Ignore ""

Would it allow a triple attack to be used with the double attack..... and if this is too crazy, I more or less want to know if say "rune attack:  Stamina Drain" worked with "bow weapon attack:  Mortal Wound"


hehe sorry for the confusion.   -Ironhand
Title: Re: Rune and Glimmer Stone Information
Post by: Mirage on October 04, 2007, 11:03:45 PM
Don't think you can. Both are kinda considered weapon skill, just the one from the rune comes up only when you equip the weapon. So I think preparing one would cancel the other.
Title: Re: Rune and Glimmer Stone Information
Post by: Mirage on October 08, 2007, 03:31:17 AM
Might be a good idea to sticky this so others can find it :) just a thought though!
Title: Re: Rune and Glimmer Stone Information
Post by: yatici on July 05, 2008, 01:04:58 PM
Quote from: TTG on October 04, 2007, 10:59:29 PM
suppose I somehow get '' triple attack '' to work on my Yumi.  Well, my weapon being a Yumi, I can either do the Yumi's special attack of '' double strike "" or "" Armor Ignore ""

Armor ignore doesn't work on this shard anyway. *wishes it would* :(
Title: Re: Augment Information
Post by: yatici on July 07, 2008, 09:07:04 PM
1 more question about the glitched rune. I used it on a sword and it required 100 fencing and I am a fencer. :)  The question is if I us the rune on a different weapon will it still ask for fencing or will it keep changing?
Title: Re: Augment Information
Post by: Morwen Aldarion on July 17, 2008, 03:02:26 PM
To answer your question Yatici

Quote from: Mirage on October 04, 2007, 07:49:41 AM

~~~~[ JorRune ]~~~~

Weapon: +Special attack Triple Slash -- Note: This rune is GLITCHED. It changes requirements for different people. Example for me 100 Fencing to use. On another character 100 Swords


Also, just a comment. I think the Gems section of this post needs to be updated:

Quote from: Mirage on October 04, 2007, 07:51:19 AM

Mythic Tourmaline - 3 Sockets
Weapon;+25% Weapon Speed, Shield; +15% Reflect Physical, Armor; +15% Reflect Physical, Creature; + 5 All Resists

For example, the mythic tourmaline only adds +15% Weapon Speed.
Title: Re: Augment Information
Post by: Festus on December 04, 2014, 07:26:54 PM
I just wonder if only Glimmerings and Runes can be added to jewelry or if gems can also be added to jewelry.  Wow, after 2 years I may be ready to mess some with socketing jewelry.
Title: Re: Augment Information
Post by: Garrick on December 05, 2014, 01:24:10 AM
Gems can be added to anything, runes only to weapons
Title: Re: Augment Information
Post by: Cypress on December 05, 2014, 03:13:42 PM
Gems and runes cannot be put in jewelry so far as I know... at least not and have an effect that I know of. However crystals and glimmerings and I think maybe woods are made for jewelry :)
Title: Re: Augment Information
Post by: Garrick on December 06, 2014, 03:49:27 AM
haha I stand corrected.  That'll teach me to post while tired.
Title: Re: Augment Information
Post by: Festus on December 07, 2014, 04:40:35 PM
Thank you all for your help on this topic.  Im still trying to figure out how some people can stand and tank and survive against some of the most vicious beasts while I am pretty much on hit killed but something as basic as an Emerald Dragon for instance.  I have finally collected a nice selection of augments but am not sure how to apply them to my best advantage.
Title: Re: Augment Information
Post by: Howlinmadmurphy on October 28, 2015, 06:47:37 PM
I have some queries involving augmenting pets.

1.  How many 'sockets' can pets have?
2.  For the ... rubies I think, it adds armor.  Is this adding to its physical resist, or something like what armored swamp dragons do?
3.  With rubies (if physical resist) and tourmalines, Is there a cap that it can raise the resists too?  or is the sky the limit?
Title: Re: Augment Information
Post by: Foray on October 28, 2015, 08:04:22 PM
1) Pets can have a maximum of 6 sockets.

2) Not sure, it's either Physical resistance OR it's damage reduction (like what the Drow King as). Cypress will have to say what it actually does.

3) No idea for pets but players are still bound by 70s.



Also I should point on that some of the augment info might be out of date as to how much of whatever they are said to do on the forums, we really do need to fully update the augment info on the forums as some things have changed over the years.
Title: Re: Augment Information
Post by: Howlinmadmurphy on October 28, 2015, 08:32:31 PM
Thanks for the info.

The two I am most curious about are the ruby and tourmaline.  I have some and they indeed do say the same things as here.
Ruby - Creature: +5 Armor
Tourmaline - Creature: +3% All Resists

So I was just thinking since "armor" used to just mean physical resist, that it would just add there... but then again yeah theres things like armored swampies and whatever that drow king has.  Dunnnnnno.

But with the tourmaline say I take a maxed out Rune beetle, which would have 95% poison resist and add a mythic tourmaline (+5% all resists).

Would it become...
1-  100% poison resist (95+5%)
2-  95% (with that creatures max being 95%)
3-  Something else because of some hidden cap to resists that was created to prevent this.