This is information about runes and glimmerings that me and Aesa compiled for all the wonderful people of Sylvan Heart. With her (and a few shadow dragons and ettins) we where able to determine what runes work..which don't..what needs what and what does what. My thanks and hugs goes to Aesa who put up with me through this entire thing. *leaves some of her special catnip out for Aesa*
Warning: Shield part of Runes do not work but the information has been placed for information purposes. JorRune (triple strike) is glitchy.
Don't use unless you want to give up one of your socket spots.As a note please remember
RUNES CANNOT BE REMOVED so if you put on a glitchy rune you are just going to have to tough it out!
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Runes
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~~~~[ TyrRune ]~~~~Weapon: +Special attack Stamina DrainDescription: Drains Stamina from the target (Note: Drains Stamina from target, does
not leech it)
Minimum Stats/Skills: 40 Str, 40 Dex
Consumes: 30 Mana, 5 Stamina, 1 Ginseng, 2 Garlic
Shields: +Special defense Paralyzing FearDescription: Drains stamina from the target
Minimum Stats/Skills: 40 Str 40 Dex
Consumes: 30 Mana 5 Stamina 1 Ginseng 2 Garlic
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
~~~~[ AhmRune ]~~~~Weapon: +Special attack Puff Of Smoke Description: Makes the Attacker Invisible (Note: Makes you invisible)
Minimum Stats/Skills: 40 Dex, 50 Stealth, 50 Hiding
Consumes: 20 Mana, 40 Stamina, 2 Spidersilk
Shields: +Special defense Puff Of SmokeDescription: Makes the Defender Invisible
Minimum Stats/Skills: 40 Dex 50 Stealth 50 Hiding
Consumes: 20 Mana 40 Stamina 2 Spidersilk
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
~~~~[ MorRune ]~~~~Weapon: +Special attack Mind DrainDescription: Drains mana from the target (Note: Drains mana from target, does
not leech it)
Minimum Stats/Skills: 40 int 50 magery
Consumes: 10 mana 5 stamina 5 hits
Shields:+Special defense Mind DrainDescription: Drains mana from target
Minimum Stats/Skills: 40 int 50 magery
Consumes: 10 mana 5 stamina 5 hit
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
~~~~[ MefRune ]~~~~Weapon: +Special attack Gift of HealthDescription: Restores attackers full Health (Note: Restores your health)
Minimum Stats/Skills: 30 int, 60 healing
Consumes: 40 mana, 20 stamina, 2 ginseng, 2 mandrake root, 50 gold
Shields: +Special defense Gift of HealthDescription: Absorbs damage as health
Minimum Stats/Skills: 30 int
Consumes: 40 mana 30 stamina 4 ginseng 4 mandrake root
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
~~~~[ YlmRune ]~~~~Weapon: +Special attack Vortex Strike Description: Calls an Energy vortex to aid you in battle (Note: Plops a EV right on your enemy)
Minimum Stats/Skills: 30 int, 60 magery
Consumes: 30 mana, 20 stamina, 3 diamonds
Shields: +Special defense Spike ShieldDescription: Returns damage to an attacker
Minimum Stats/Skills: 30 str 30 dex
Consumes: 20 stamina 3 pigiron
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
~~~~[ KotRune ]~~~~
Weapon: +Special attack Paralyzing Fear
Description: Paralyzes the target and causes it to flee (Note: Self Explanatory)
Minimum Stats/Skills: 40 int, 30 necromancy
Consumes: 10 mana 10 stamina 5 hits 10 karma 1 head
Shields: +Special defense Paralyzing Fear
Description: paralyzes the target and causes it to flee
Minimum Stats/Skills: 40 int 30 necromancy
Consumes: 10 mana 10 stamina 5 hits 10 karma 1 head
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
~~~~[ JorRune ]~~~~Weapon: +Special attack Triple Slash -- Note: This rune is GLITCHED. It changes requirements for different people. Example for me 100 Fencing to use. On another character 100 SwordsDescription: Deals triple the max damage of the weapon
Minimum Stats/Skills: 70 Str, 30 Dex, 100 ArmsLore
Consumes: 30 mana, 20 stamina, 5 hits, 1 Mandrake Root
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Glimmerings
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Warning: Do
not put more then +25 on a item (aka 5 glimmerings) It will not go past +25 and will ignore the 6th glimmering.
Glimmering LimestoneArmor, Jewelry: +5 Peacemaking
Glimmering BloodrockArmor, Jewelry: +5 Healing
Glimmering ClayArmor, Jewelry +5 Anatomy
Glimmering GraniteArmor, Jewelry +5 Alchemy
Glimmering HeartstoneArmor Jewelry +5 Animal Lore
Glimmering GypsumArmor, Jewelry: +5 ItemID
Glimmering Iron OreArmor, Jewelry: +5 Arms Lore
Glimmering Onyx Armor, Jewelry: +5 Parry
Glimmering MarbleArmor, Jewelry: +5 Blacksmith
Glimmering Petrified WoodArmor, Jewelry: +5 Fletching
And because they where missed we bring to you:
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Woods
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Ancient WoodArmor: +10 Lumberjacking
Legendary WoodArmor: +25 Lumberjacking (requires 2 sockets)
Mythic WoodArmor: +40 Lumberjacking (Requires 3 sockets)
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Gems
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Ancient Amethyst - 1 socket Weapon; +4% Damage, Shield; +2 Str, Armor; +4% Defend Chance, Creature; +1 Max Damage
Legendary Amethyst - 2 Sockets Weapon; +10% Damage, Shield; +5 Str, Armor; +10% Defend Chance, Creature; +3 Max Damage
Mythic Amethyst - 3 Sockets
Weapon; +17% Damage, Shield; +9 Str, Armor; +16% Defend Chance, Creature; +5 Max Damage
Ancient Emerald - 1 Socket
Weapon:+10% Hit Poison Area, Shield; +6% Poison Resist, Armor; +5 Dex, Creature; +8 Dex
Legendary Emerald - 2 Sockets
Weapon; +25% Hit Poison Area, Shield; +15% Poison Resist, Armor; +11 Dex, Creature; +20 Dex
Mythic Emerald - 3 Sockets
Weapon; +40% Hit Poison Area, Shield; +25% Poison Resist, Armor; +18 Dex, Creature; +32 Dex
Ancient Tourmaline - 1 Socket
Weapon; +5% Weapon Speed, Shield; +3% Reflect Physical, Armor; +3% Reflect Physical, Creature; +1% All Resists
Legendary Tourmaline - 2 Sockets
Weapon; +15% Weapon Speed, Shield; +8% Reflect Physical, Armor; +8% Reflect Physical, Creature; +3% All Resists
Mythic Tourmaline - 3 Sockets
Weapon;+25% Weapon Speed, Shield; +15% Reflect Physical, Armor; +15% Reflect Physical, Creature; + 5 All Resists
Ancient Diamond - 1 Socket
Weapon; +10% Hit Physical Area, Shield; +1% All Resists, Armor; +8% Attack Chance, Creature; +8 Str
Legendary Diamond - 2 Sockets
Weapon; +25% Hit Physical Area, Shield; +3% All Resists, Armor; +20% Attack Chance, Creature; +20 Str
Mythic Diamond - 3 Sockets
Weapon; +40% Hit Physical Area, Shield; +5% All Resists, Armor; +32% Attack Chance, Creature; +32 Str
Ancient Sapphire - 1 Socket
Weapon; +10% Hit Cold Area, Shield; +6% Cold Resist, Armor; +3 Int, Creature; +5 Int
Legendary Sapphire - 2 Sockets
Weapon; +25% Hit Cold Area, Shield; +15% Cold Resist, Armor; 8 Int, Creature; +20 Int
Mythic Sapphire - 3 Sockets
Weapon; +40% Hit Cold Area, Shield; +25% Cold Resist, Armor; +15 Int, Creature; +32 Int
Ancient Ruby - 1 Sockets
Weapon; +10% Hit Fire Area, Shield; +6% Fire Resist, Armor; +5 Hit Points, Creature; +8 Armor
Legendary Ruby - 2 Sockets
Weapon; +25% Hit Fire Area, Shield; +15% Fire Resist, Armor; +11 Hit Points, Creature; +20 Armor
Mythic Ruby - 3 Sockets
Weapon; +40% Hit Fire Area, Shield; +25% Fire Resist, Armor; +18 Hit Points, Creature; +32 Armor
Ancient Skull - 1 Socket
Weapon; +2 Mana Leech, +2 Life Leech, Armor; +1 Mana Regen, +1 HP Regen, Creature; +20 Hit Points
Legendary Skull - 2 Sockets
Weapon; +5 Mana Leech, +5 Life Leech, Armor; +3 Mana Regen, +3 HP Regen, Creature; +50 Hit Points
Mythic Skull - 3 Sockets
Weapon; +9 Mana Leech, +9 Life Leech, Armor; +5 Mana Regen, +5 HP Regen, Creature; +85 Hit Points
ON THE TRIPLE SLASH RUNE , IT TOLD ME I HAD TO HAVE AT LEAST 70 BUSHIDO FOR IT TO WORK
Are you sure you were using the triple slash custom weapon skill? Because it doesn't check for bushido at all...
Jager
Jor rune is bugged as mentioned, it asks for different things for different people.
I have a mace with one in that asks for Swords, a Bow with one in that asks for Armslore. I used to have a Tegaki with one in that asked for Forensic and Anatomy (both 50).
Its been bugged since way before the original compilation of Rune effects and requirements that I did with the Vu's and Gotrek on the old forums.
What Forest said :)
Funny how some don't read the red print. :-[
::Edited::
Reason: I realized later that I should be posting when under stress. :(
Jager
Jager It wasn't a comment to insult so please do not take it as such (besides it wasn't even directed at you, you goof) Simply stated as the runed item switches hands it changes requirements. So 50 arms lore for jager might be..100 swords for someone else. It's not something I would state so easily without checking...over and over and over again (8 different people to be exact).
*hugs* please don't be upset with me*sulks*
Wow Good Work!!!!!
My quick question was is it possible to use the "Rune Ability" and a "Weapon Skill" at the same time? I.e. Weapon skill plus Bushido is possible.
-Ironhand
I've used my other skills in conjunction with weapon skills. I'll chunk out bushido Evasion and Enemy of One and still was testing skills.
Hope this helps.
Hmm, here'd be the silly part I'd assume for me. I was wondering if the rune skill worked with weapon skill sooooooooo,
suppose I somehow get '' triple attack '' to work on my Yumi. Well, my weapon being a Yumi, I can either do the Yumi's special attack of '' double strike "" or "" Armor Ignore ""
Would it allow a triple attack to be used with the double attack..... and if this is too crazy, I more or less want to know if say "rune attack: Stamina Drain" worked with "bow weapon attack: Mortal Wound"
hehe sorry for the confusion. -Ironhand
Don't think you can. Both are kinda considered weapon skill, just the one from the rune comes up only when you equip the weapon. So I think preparing one would cancel the other.
Might be a good idea to sticky this so others can find it :) just a thought though!
Quote from: TTG on October 04, 2007, 10:59:29 PM
suppose I somehow get '' triple attack '' to work on my Yumi. Well, my weapon being a Yumi, I can either do the Yumi's special attack of '' double strike "" or "" Armor Ignore ""
Armor ignore doesn't work on this shard anyway. *wishes it would* :(
1 more question about the glitched rune. I used it on a sword and it required 100 fencing and I am a fencer. :) The question is if I us the rune on a different weapon will it still ask for fencing or will it keep changing?
To answer your question Yatici
Quote from: Mirage on October 04, 2007, 07:49:41 AM
~~~~[ JorRune ]~~~~
Weapon: +Special attack Triple Slash -- Note: This rune is GLITCHED. It changes requirements for different people. Example for me 100 Fencing to use. On another character 100 Swords
Also, just a comment. I think the Gems section of this post needs to be updated:
Quote from: Mirage on October 04, 2007, 07:51:19 AM
Mythic Tourmaline - 3 Sockets
Weapon;+25% Weapon Speed, Shield; +15% Reflect Physical, Armor; +15% Reflect Physical, Creature; + 5 All Resists
For example, the mythic tourmaline only adds +15% Weapon Speed.
I just wonder if only Glimmerings and Runes can be added to jewelry or if gems can also be added to jewelry. Wow, after 2 years I may be ready to mess some with socketing jewelry.
Gems can be added to anything, runes only to weapons
Gems and runes cannot be put in jewelry so far as I know... at least not and have an effect that I know of. However crystals and glimmerings and I think maybe woods are made for jewelry :)
haha I stand corrected. That'll teach me to post while tired.
Thank you all for your help on this topic. Im still trying to figure out how some people can stand and tank and survive against some of the most vicious beasts while I am pretty much on hit killed but something as basic as an Emerald Dragon for instance. I have finally collected a nice selection of augments but am not sure how to apply them to my best advantage.
I have some queries involving augmenting pets.
1. How many 'sockets' can pets have?
2. For the ... rubies I think, it adds armor. Is this adding to its physical resist, or something like what armored swamp dragons do?
3. With rubies (if physical resist) and tourmalines, Is there a cap that it can raise the resists too? or is the sky the limit?
1) Pets can have a maximum of 6 sockets.
2) Not sure, it's either Physical resistance OR it's damage reduction (like what the Drow King as). Cypress will have to say what it actually does.
3) No idea for pets but players are still bound by 70s.
Also I should point on that some of the augment info might be out of date as to how much of whatever they are said to do on the forums, we really do need to fully update the augment info on the forums as some things have changed over the years.
Thanks for the info.
The two I am most curious about are the ruby and tourmaline. I have some and they indeed do say the same things as here.
Ruby - Creature: +5 Armor
Tourmaline - Creature: +3% All Resists
So I was just thinking since "armor" used to just mean physical resist, that it would just add there... but then again yeah theres things like armored swampies and whatever that drow king has. Dunnnnnno.
But with the tourmaline say I take a maxed out Rune beetle, which would have 95% poison resist and add a mythic tourmaline (+5% all resists).
Would it become...
1- 100% poison resist (95+5%)
2- 95% (with that creatures max being 95%)
3- Something else because of some hidden cap to resists that was created to prevent this.