Camping Skill and Magic Reflection

Started by Wuffy, December 31, 2007, 03:08:52 AM

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Wuffy

I just figured camping might be one of the more useless skills here, and no one would take it for anything besides raising their stats - but if possible, can one change what it does? If so, how about modifying it?

Example: Based on the adventurer's camping skill, when they successfully make a camp fire.. have it greatly increase the regeneration rate of said adventurer and any 'friendly' pets and players in a radius, the draw back to this being that if anyone goes into combat mode or if an enemy gets too close, the regeneration is canceled and the camp fire is rendered useless.

Also I talked this over with a friend, and we figured it'd be neat considering the only damage reflection out there is physical - and many mobs in different areas are spell casters - add a 'Reflect Magical Damage #%' to the game?

Just a couple of suggestions, feel free to discuss. :)
"Remember folks - roleplay is for fun, do not take it seriously. If one roleplays being an evil warrior, it doesn't mean they are evil as a person." ~Wuffy

Forest Rithik

Reflect Magic Damage might be a useful addition, but with some of the defences available ingame a lot of magic damage is fairly low from most things. But it would be an interesting against things that can hit for large amount (100+) per spell like Anubis..etc

Re modifying the regen rates on Camping would be a good idea especially for group utility and inter match regen for those with sub par base regen rates to lower cooldown periods but you would have to add something to it to make it more viable to solo play otherwise players would just rely on Divine Fury for instant Stamina refresh and Meditation for Active Mana Regen. Worth looking into though.