This has been copied from the main website. Some of it is not up todate.
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Sockets and Augmentations
Socket Hammer
Add sockets to unsocketed weapons, armor, jewelry and even pets! Find magical gems, runes and other items to add to the sockets. You must use Identify skill to add the gems and runes once you have a socket. You also find pre-socketed weapons and armor at times on various monsters.
The enhancement gems and runes are also dropped from higher level monsters. Each enhancement (called augmentations) adds additional bonuses and abilities to weapons and armor.
When using the Socket Hammer to add sockets, you need 500 valorite ingots and high blacksmithy skill. You often do not succeed and sometimes destroy the item you are trying to add the socket to. But, additional enhancements can make weapons and armor quite powerful so it is often worthwhile to use up a few valorite ingots and risk losing an item, the choice is yours. Blacksmithy skill is important when attempting to place sockets. Also, the more sockets you add to an item, the greater chance you will fail. There is a slight chance of destroying the item as well.
The Glimmering Stone augmentations will raise skills as will the Woods, but not over the maximum skill cap.
You may socket weapons, armor, jewelry or pets. You cannot add augmentations to clothing, hats or footwear. This includes kasas! You can add sockets to those clothing items but cannot add augmentations to them.
Hammer of Recovery This will recover augmentations from your socketed items for use in another item. However, only gems, skulls and crystals can be recovered.
Gem Augmentations
(Thanks go to Wolfie for the info! NOTE: This info is out of date. Use it as a base guideline. It will be updated someday! :) )
Ancient Amethyst - 1 socket: Weapon; +4% Damage, Shield; +2 Str, Armor; +4% Defend Chance, Creature; +1 Max Damage
Legendary Amethyst - 2 Sockets: Weapon; +10% Damage, Shield; +5 Str, Armor; +10% Defend Chance, Creature; +3 Max Damage
Mythic Amethyst - 3 Sockets: Weapon; +17% Damage, Shield; +9 Str, Armor; +16% Defend Chance, Creature; +5 Max Damage
Ancient Emerald - 1 Socket: Weapon; +10% Hit Poison Area, Shield; +6% Poison Resist, Armor; +5 Dex, Creature; +8 Dex
Legendary Emerald - 2 Sockets: Weapon; +25% Hit Poison Area, Shield; +15% Poison Resist, Armor; +11 Dex, Creature; +20 Dex
Mythic Emerald - 3 Sockets: Weapon; +40% Hit Poison Area, Shield; +25% Poison Resist, Armor; +18 Dex, Creature; +32 Dex
Ancient Tourmaline - 1 Socket: Weapon; +5% Weapon Speed, Shield; +3% Reflect Physical, Armor; +3% Reflect Physical, Creature; +1% All Resists
Legendary Tourmaline - 2 Sockets: Weapon; +15% Weapon Speed, Shield; +8% Reflect Physical, Armor; +8% Reflect Physical, Creature; +3% All Resists
Mythic Tourmaline - 3 Sockets: Weapon;+25% Weapon Speed, Shield; +15% Reflect Physical, Armor; +15% Reflect Physical, Creature; + 5 All Resists
Ancient Diamond - 1 Socket: Weapon; +10% Hit Physical Area, Shield; +1% All Resists, Armor; +8% Attack Chance, Creature; +8 Str
Legendary Diamond - 2 Sockets: Weapon; +25% Hit Physical Area, Shield; +3% All Resists, Armor; +20% Attack Chance, Creature; +20 Str
Mythic Diamond - 3 Sockets: Weapon; +40% Hit Physical Area, Shield; +5% All Resists, Armor; +32% Attack Chance, Creature; +32 Str
Ancient Sapphire - 1 Socket: Weapon; +10% Hit Cold Area, Shield; +6% Cold Resist, Armor; +3 Int, Creature; +5 Int
Legendary Sapphire - 2 Sockets: Weapon; +25% Hit Cold Area, Shield; +15% Cold Resist, Armor; 8 Int, Creature; +20 Int
Mythic Sapphire - 3 Sockets: Weapon; +40% Hit Cold Area, Shield; +25% Cold Resist, Armor; +15 Int, Creature; +32 Int
Ancient Ruby - 1 Sockets: Weapon; +10% Hit Fire Area, Shield; +6% Fire Resist, Armor; +5 Hit Points, Creature; +8 Armor
Legendary Ruby - 2 Sockets: Weapon; +25% Hit Fire Area, Shield; +15% Fire Resist, Armor; +11 Hit Points, Creature; +20 Armor
Mythic Ruby - 3 Sockets: Weapon; +40% Hit Fire Area, Shield; +25% Fire Resist, Armor; +18 Hit Points, Creature; +32 Armor
Ancient Skull - 1 Socket: Weapon; +2 Mana Leech, +2 Life Leech, Armor; +1 Mana Regen, +1 HP Regen, Creature; +20 Hit Points
Legendary Skull - 2 Sockets: Weapon; +5 Mana Leech, +5 Life Leech, Armor; +3 Mana Regen, +3 HP Regen, Creature; +50 Hit Points
Mythic Skull - 3 Sockets: Weapon; +9 Mana Leech, +9 Life Leech, Armor; +5 Mana Regen, +5 HP Regen, Creature; +85 Hit Points
Crystal Augmentations
Fen: adds spell channeling
Rho: Weapon, Shield, Armor, Jewelry: +1 Faster Casting
Radiant Rho: Weapon, Shield, Armor, Jewelry: +3 Faster Casting
Rys: Weapon, Shield, Armor, Jewelry: +1 Faster Cast Recovery
Radiant Rys: Weapon, Shield, Armor, Jewelry: +3 Faster Cast Recovery
Wyr: Weapon, Shield, Armor, Jewelry: +80 Luck
Radiant Wyr: Weapon, Shield, Armor, Jewelry: +200 Luck
Fre: Weapon, Shield, Armor, Jewelry: +10 Enhance potions
Radiant Fre: Weapon, Shield, Armor, Jewelry: +25 Enhance potions
Tor: Weapon, Shield, Armor, Jewelry: +10 Lower reagent cost
Radiant Tor: Weapon, Shield, Armor: +25 Lower reagent cost
Vel: Weapon, Shield, Armor, Jewelry: +5 Lower mana cost
Radiant Vel: Weapon, Shield, Armor, Jewelry: +10 Lower mana cost
Xen: Weapon, Shield, Armor, Jewelry: +5 Spell damage
Radiant Xen: Weapon, Shield, Armor, Jewelry: +10 Spell damage
Pol: Weapon, Shield, Armor: +50 Durability; Jewelry: +6 Attack Chance
Radiant Pol: Weapon, Shield, Armor: +125 Durability; Jewelry: +15 Attack Chance
Wol: Weapon, Shield, Armor: +2 Self-repair; Jewelry: +6 Defend Chance
Radiant Wol: Weapon, Shield, Armor: +5 Self-repair; Jewelry: +15 Defend Chance
Bal: Weapon, Shield, Armor, Jewelry; +10 Resist fire
Radiant Bal: Weapon, Shield, Armor, Jewelry: +25 Resist fire
Tal: Weapon, Shield, Armor, Jewelry: +10 Resist cold
Radiant Tal: Weapon, Shield, Armor, Jewelry: +25 Resist cold
Jal: Weapon, Shield, Armor, Jewelry: +10 Resist poison
Radiant Jal: Weapon, Shield, Armor, Jewelry: +25 Resist poison
Ral: Weapon, Shield, Armor, Jewelry: +10 Resist energy
Radiant Ral: Weapon, Shield, Armor, Jewelry: +25 Resist energy
Kal: Weapon, Shield, Armor, Jewelry: +10 Resist physical
Radiant Kal: Weapon, Shield, Armor, Jewelry: +25 Resist physical
Rune Augmentations
CAUTION! Rune Augments can NOT be removed once they have been added.
TyrRune Weapons: +Special attack Stamina Drain / Shields: +Special defense Stamina Drain
AhmRune Weapons: +Special attack Puff Of Smoke / Shields: +Special defense Puff Of Smoke
MorRune Weapons: +Special attack Mind Drain / Shields: +Special defense Mind Drain
MefRune Weapons: +Special attack Gift of Health / Shields: +Special defense Gift of Health
YlmRune Weapons: +Special attack Vortex Strike / Shields: +Special defense Spike Shield
KotRune Weapons: +Special attack Paralyzing Fear / Shields: +Special defense Paralyzing Fear
JorRune Weapons: +Special attack Triple Slash