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Messages - Rilman Cuprilach

#1
Chit-chat / Re: New Game: The person below me...
March 13, 2009, 12:53:08 AM
False only CSI  Las Vegas   the others are not as good

then Grissom left 

TPBM  know what March 14th is all about
#2
Chit-chat / Re: Game: 3 word story
March 11, 2009, 10:41:30 PM
Elvis Presley impersonator
#3
Chit-chat / Re: Game: 3 word story
March 11, 2009, 04:35:52 AM
Halo 3 vehicle
#4
Chit-chat / Re: Game: 3 word story
March 10, 2009, 10:12:08 PM
right there holding
#5
Chit-chat / Re: New Game: The person below me...
March 09, 2009, 08:46:01 PM
True but then she found out

TPBM has had an affair (online or RL)
#6
Chit-chat / Re: Game: 3 word story
March 09, 2009, 04:11:49 PM
of bear scat
#7
Chit-chat / Re: Game: 3 word story
March 09, 2009, 04:36:44 AM
fall head over
#8
Chit-chat / Re: Game: 3 word story
March 07, 2009, 04:39:32 AM
to catch the
#9
Chit-chat / Re: New Game: The person below me...
March 07, 2009, 04:38:29 AM
True Mother-in-Law  hooked us up

but thats another story altogether

TPBM was hooked up by the future in-laws
#10
Chit-chat / Re: Game: 3 word story
March 05, 2009, 03:48:41 PM
chant wildly into
#11
This is straight from stratics and kinda what I had in Idea thinking of Guild controlled towns. With Factions in place A guild could join one....and take control of the town.  Just my thoughts on it
Controlled Towns
                                                                       
There are 8 cities that can fall under the control of a faction. Each of these cities has a townstone placed within the city limits. These townstones have a variety of uses (described later in this section) for the faction that controls the city. In addition, there are eight town pedestals upon which the "town sigil" (described later, used for capturing a city) for that particular city rests. The towns that contain the townstones, town pedestals, and the respective town sigil are listed below:                   

    * Britain (located south of the mage shop on the east side of Britain)                     
    * Skara Brae (located north of the provisioner's shop)                     
    * Magincia (located southwest of the tavern)                     
    * Minoc (located south of the tavern)                     
    * Moonglow (located east of the provisioner's shop)                     
    * Trinsic (located east of the meeting hall)                     
    * Vesper (located west of the docks)                     
    * Yew (located west of the healer)                   

                 
                 
Town conquest
                  One of the most important sources of context within the faction conflict lies within the ability of factions to conquer cities. There are eight cities that can be conquered and subjected to the control of a faction. The conquest of a city serves as the foundation for many of the other features of the faction system and can be done as described below.                   

    * Each of the above towns has a town pedestal                     
    * Each town has an associated town sigil (created on town pedestal).                     
    * A faction member with a stealing skill of at least 80 may steal the town sigil. The sigil must be transported to a stronghold tile within one hour (otherwise it returns to it's home pedestal location).                     
    * The sigil may be corrupted at a Faction stronghold by placing it on that Faction's stronghold tile. The sigil must remain on that stronghold tile for at least 24 hours. There is a grace period of 15 minutes during which if the sigil is moved from the tile, it may be restored to the stronghold tile without restarting its corruption time.                     
    * After being corrupted, the sigil must be returned to its town pedestal in orde to capture the town. The faction has one hour to return the sigil to a town, or it returns to it's last stronghold tile location (still corrupted). The sigil will remain on the last stronghold tile or town pedestal until the steal/move process is performed on it again, at which time the player or players moving the sigil have the required times to achieve their objectives or the sigil will return automatically to the stronghold tile or pedestal where it was last located.                     
    * A faction controlled town falls under the control of the faction for a minimum period of seven days.                     
    * After a town becomes subject to re-conquest, other factions may steal the sigil and attempt to corrupt it.                     
    * Once a town has been conquered it will never return to it's "neutral" state. A faction is in control of a town until another faction steals and corrupts the sigil and thus takes over control.                   

                  If a sigil is corrupted and stolen from the stronghold by an opposing faction they can take it to their base to restart the corruption process. If they fail to deliver it within one hour it will teleport back to the stronghold from which it was stolen. A sigil's home location is always defined as the last stronghold or town tile it was placed on.                   

                 
Town Sigil
                  Each of the eight towns that can be captured by a faction is represented by a "Town Sigil". The town sigil can be stolen by a faction player using the stealing skill. This sigil can then be returned to the faction's stronghold in order to be corrupted. After a successful corruption period of 24 hours, the sigil will become "corrupt" by Faction holding it. The Faction can then return the corrupted sigil to it's respective town and place it onto the town pedestal. At the point of return, the town falls under the control of the faction which corrupted the sigil. If the corrupted sigil is not returned to the town pedestal within one hour, it will return to the last stronghold tile that it was placed upon.                   

The town sigil operates under the conditions listed below:                   

Conditions:

    * A player must have at least 80 stealing skill to "steal" a sigil from its town pedestal or a stronghold tile.                     
    * The stealing player must be in a faction.                     
    * A sigil is "dropped" or "given" by double clicking the sigil, then targeting. A sigil cannot be "moved" by the normal means of dragging an item.                     
    * A player with a town sigil is hued purple, as well as all equipped items on that player.                     
    * A player with a town sigil cannot:                       
          o Teleport                         
          o Gate                         
          o Recall                         
          o Cast Polymorph                         
          o Cast Incognito                         
          o Use a disguise kit                         
          o Use moonstone                         
          o Place sigil in a container on the ground                         
          o "Give" the sigil to an enemy faction player                         
          o "Give" the sigil to someone not in their own faction                       
                         
    * A player with a town sigil can:                       
          o Hide                         
          o Use Stealth to walk while hidden                       
                         
    * If a player with a town sigil logs out or their character for any reason leaves Ultima Online, the sigil returns to its home location.                   

                 
                  Players under the effects of a disguise kit, polymorph spell, or incognito spell cannot steal the Sigil until those effects wear off.                   

                 
Taking Control of a Town
                  Once a Faction has successfully placed a corrupted sigil onto the town pedestal, then that Faction will control that town for a specified but variable amount of time (described further below). Faction members can operate within special designations, through an internal election process within their Faction.                   

                 
Faction Office
                  Faction players are eligible for public office within their faction. The three eligible offices are: the office of Faction Commander, Town Sheriff, and Town Finance Minister. As implied, a Town Sheriff and Town Finance Minister can exist for each town under a faction's control. While the office of Faction Commander is attained through an election process (described below), the offices of Town Sheriff and Finance Minister are attained through appointment from the Faction Commander. There is only one Faction Commander per Faction, and only one Town Sheriff and one Finance Minister per Faction occupied town.                   

                 
Faction Commander
                  Faction Commanders are elected to their position by the members of the Faction itself. Only Faction members with a rank of 6 through 10 may become a Faction Commander (please refer to the section "Faction Scoring and Points" for more information about ranks).                   

The information below describes voting for Faction Commander:                   

    * Campaigning takes place once per week, starting 6 days after the Faction system begins on the shard, and lasts for 24 hours.                     
    * During campaigning, up to 10 players with a rank of 6 through 10 are able to run for public office if they so choose. The first 10 eligible Faction members that choose to participate in running for the Faction Commander position are allowed to do so. Any subsequent Faction members are denied candidacy during that election cycle, even if they are eligible.
    * After 24 hours of campaigning, the voting process begins. Faction members have 24 hours to vote for a candidate. Faction members that wish to vote must use the faction stone, select the "vote" option, and select their candidate choice.                     
    * Players can only vote once and cannot change their vote after submission.                     
    * The player with the largest vote total after the 24 hour voting process is over becomes the new Faction Commander.                   

                 
Faction Commander abilities: 

    *The Faction Commander is able to appoint or remove the sheriff and finance minister for each town that a faction controls. The commander accesses these functions by using the appropriate townstone within the controlled town.                     
    * The Faction Commander determines the degree of faction "tithes". The tithing rate can be set anywhere from 0 to 100% in increments of 10%. The commander accesses this function by using the Faction stone. The purpose of this tithing is described in the section titled "Faction Scoring and Points".                     
    * The Faction Commander determines the disbursement of the faction's treasury to cities under the control of the faction. The disbursement of these credits is further described in the section titled "Faction Scoring and Points".                     
    * With a limit of once every hour, a Faction Commander may send a speech message to all online players within a faction.                     
    * Once every hour the commander may send a global message to all online faction members in his faction. This is done by saying "message faction" - a prompt will appear asking them what they want to send as a message. The commander types in the text and hits enter - it is sent to all online faction mates.                   

                 
                 
Faction Sheriff
                  Each town under the control of a faction may have one sheriff appointed to it. The conditions of Sheriff appointment and function are:                   

    * The faction Commander may access the townstone of a captured city in order to hire the sheriff (described above).                     
    * The commander may not select him/herself to be a Sheriff.                     
    * The commander must select a player from within the same faction to be a Sheriff.                     
    * The town sheriff is able to perform their official duties by speaking out loud "I am sheriff".                   

                  The Sheriff abilities are as follows:                   

Sheriffs may hire "Faction Guards". The Sheriff may control the amount of Faction Guards in operation, their cost, the maximum allowed, and how they function. Note that a faction guard does not have the same strengths and abilities as a regular town guard. They are able to be overcome by players, and their strengths will be comparable to some of the monsters that roam the lands.                   

    *Each faction may purchase 4 different guard types.                       
          o 2 generic types (Henchman, Mercenary)                         
          o 2 specific types (described below)                       
                         
    * A maximum of 10 of each guard type may be in service at a time in one city.                     
    * A faction guard will stay within the city borders.                     
    * The Faction Sheriff may give the Faction Guards orders. The orders are "Ignore", "Warn", and "Attack". A Faction Sheriff can give these orders selectively for the other three Factions, or for citizens (players). However, Faction Guards cannot be set to attack citizens (players) that are not within the faction system. Citizens can be ignored by or warned by Faction Guards, with a warning being a verbal display from the Faction Guard stating the current nature of the occupied town. The Sheriff can set the Faction Guards to selectively ignore, warn, or attack members of other factions. For example, Faction Guards under the control of the True Britannian Faction may be set to ignore the Council of Mages Faction, and attack the Shadowlords Faction, and warn the Minax Faction.
#12
Chit-chat / Re: Game: 3 word story
March 04, 2009, 08:28:55 PM
Quickly the horsemen
#13
Chit-chat / Re: Game: 3 word story
March 04, 2009, 06:25:53 AM
enlarge all spell
#14
Chit-chat / Re: Game: 3 word story
March 03, 2009, 09:00:55 PM
untrained mutant smurfs
#15
Chit-chat / Re: Game: 3 word story
March 03, 2009, 06:20:12 PM
chase innocent bunnies