First of all one i find really annoying is that while valorite fletching tool is available on the VS store and at the same cost of varlorite Runic hammer its not available on vet rewards .
Im guessing that maybe the item existed after the vet rewards were set up.
Another item i requested before and is really badly needed is similar tier tinker tools.I imagine it would be easy enough to implement as you just apply the same properties as val hammer etc to the tool.
The reason this is a big deal is because 2 of the most commonly used poisoning weapons in UO require tinker tools to craft.Cleaver is one my personal favorite UO weapons of all time but without a val tinker set it leaves me forced looking to whatever options i can craft with val hammer for obvious reasons.
Gargoyles quest - even though it may be considered mid tier it really is the gateway quest for players to get somewhat decently geared to engage in much of the custom content.Im suggesting one of the following changes to help the newer players a bit.
Option 1 - decrease the frequency of the elemental bosses skill that freezes you.
Option 2 - decrease the frequency of elemental spawns from the boss
Option 3 - slight rework of boss spawn location so as to be in an area where the Gargoyles cant respawn and kill the new player with ease.
I know we have custom classes in game but maybe one could be worked on to encourage players to use sword and board.Regardless of the argument of extra stats because an extra piece of equipment i feel this server heavily pushes warriors to useing 2 handed weapons.partly due to the existing new classes that wield staff and also because on this server bushido is showing to have such a huge advantage over sword and board in combat.
Player towns - How about creating some interesting player towns with their own moongate in the centre.
Admin could choose what buildings to put there to create the town and then put the townhouse buildings on an auction event.
The way i´d work the auction for this would be 1 town house allowed per account.
Bidding on auction could be done by VS or gold(whichever seems better idea)
Larger houses in the town would also have minimum reserves but if nobody could meet the reserve they´d be available again at the next auction event.
You could even phase them in like say have custom auction events but only 1 or 2 of the houses get unlocked for auction each week or month.
The benefits from these player towns would be that they would be moongate acessible meaning it would be a lot better for new players and old players too that could go there and check out peoples vendors.
Player venders - Half those teleport spots lead to places without vendors.Can they they inactive ones be deactivated and instead place the locations into a player rune library book?
Im guessing that maybe the item existed after the vet rewards were set up.
Another item i requested before and is really badly needed is similar tier tinker tools.I imagine it would be easy enough to implement as you just apply the same properties as val hammer etc to the tool.
The reason this is a big deal is because 2 of the most commonly used poisoning weapons in UO require tinker tools to craft.Cleaver is one my personal favorite UO weapons of all time but without a val tinker set it leaves me forced looking to whatever options i can craft with val hammer for obvious reasons.
Gargoyles quest - even though it may be considered mid tier it really is the gateway quest for players to get somewhat decently geared to engage in much of the custom content.Im suggesting one of the following changes to help the newer players a bit.
Option 1 - decrease the frequency of the elemental bosses skill that freezes you.
Option 2 - decrease the frequency of elemental spawns from the boss
Option 3 - slight rework of boss spawn location so as to be in an area where the Gargoyles cant respawn and kill the new player with ease.
I know we have custom classes in game but maybe one could be worked on to encourage players to use sword and board.Regardless of the argument of extra stats because an extra piece of equipment i feel this server heavily pushes warriors to useing 2 handed weapons.partly due to the existing new classes that wield staff and also because on this server bushido is showing to have such a huge advantage over sword and board in combat.
Player towns - How about creating some interesting player towns with their own moongate in the centre.
Admin could choose what buildings to put there to create the town and then put the townhouse buildings on an auction event.
The way i´d work the auction for this would be 1 town house allowed per account.
Bidding on auction could be done by VS or gold(whichever seems better idea)
Larger houses in the town would also have minimum reserves but if nobody could meet the reserve they´d be available again at the next auction event.
You could even phase them in like say have custom auction events but only 1 or 2 of the houses get unlocked for auction each week or month.
The benefits from these player towns would be that they would be moongate acessible meaning it would be a lot better for new players and old players too that could go there and check out peoples vendors.
Player venders - Half those teleport spots lead to places without vendors.Can they they inactive ones be deactivated and instead place the locations into a player rune library book?