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Topics - Kevetsa

#1
General Discussion / Fel bosses.
August 03, 2007, 08:18:42 AM
So, I headed out to try my hand at getting the fel Magincia item but crashed into Nujel'm instead (blame the rudderman, not me). To my suprise the town was spawned (there was no item for it by the meadow). Anyways, I adventured like a brave little daemon and eventually found the big boss.

Wow, what a fight. To my suprise I got what I presume is the rare drop off him. So I was wondering, has anyone else out there found monsters in areas you didn't expect to find em? I'm not sure what the skygod view is on discussion what may be intentionally hidden monsters/loot, but in the event it's open to all, whoever wants to share - go for it.

And just coz I love showing off:

#2
Roleplay Discussion / Revenge.
January 28, 2007, 02:17:19 PM
Three horses walked through the woods. Three riders sat in silence. The forth, gagged and bound, struggled and grunted against the ropes holding her in place. Days passed, three companions and one hostage, drawing closer to the end of their path, and the end of the unwilling passengers life.

The rain poured. The first man, in heavy mail and leather, grunted. How cliched. The female who had been carried across the back of his horse was led to the platform by a heavy guard. A noose placed around her neck. A crier arrived next to her, pulling out a long scroll.
“You stand here today, accused of the following crimes: murder, torture, witchcraft, the worship of false gods, necromancy, and kidnapping. Do you have any final words, before justice is served upon you?”
The figure looked up from where she stood, her ivory hair damp against her face.
“Dos yorn jal zah'har whol nindol hawresâ€"“
-- the litany was cut short by the drop. Another wretched one from the flushed   
Underdark was dead.

Later. The three men in the tavern, enjoying the bounty they received on the latest capture. The first man approaches his companions, placing a hand on each stool, he effortlessly parts the chairs, making room for himself in the middle. One of the men laughs,
“Ahh, Noen, the strength of an ox. The brains to match, too.”
The one called Noen responds with a string of curses, causing one man to laugh harder, the other to choke. Noen and his friend consult a list of names. Several are blackened out, more remain. The names are those of the…citizens…of a recently discovered Drow city, close to the city borders. A successful raid destroyed the caves, sending the inhabitants fleeing. Census and ownership records revealed a long list of those who escaped, once the capture and slain were accounted for. Bounty hunters, adventurers, and fortune seekers from around the lands can freely access the master list, to hunt down any former occupant for a reward. These three travellers met for this reason, deciding a three way split of gold was better than the risk of an early grave.

With a slight flash of flame, the insulting one blackens the paper over a new name, erasing that which they had just broguht in, after a tedious week of searching and tracking through the woods and farmland. The next on their list: Drahca Noquaryn, a skilled enough assassin, though a common slave among his people.

The choking builds. Noen and this mage â€" Tandeer â€" turn in amusement. Noen thumps the third traveller on the back, causing the man to slump forward. With a note of worry, the mans head is lifted back. Blood trickles from his mouth, and around his neck and jaw, thick veins behind to swell.

“Poison! Tan, help him!”

Tandeer fumbles in a pouch at his side. Several herbs and roots are extracted and grasped tighly. A muttered word, and the reagents vanish in a flash, a brief flash of fire pulses through the poisoned mans body. Noen and Tandeer hold their breath, waiting. For a moment, everything seems calm. For a moment, they think they have saved the third of their trio.

With a cry, the man pitches backwards, spasming on the ground. Other patrons back away, fearful of this unseen death. Noen pulls a vial from his pack, rushed to his friend. Pinning a lighter man down with one arm, he tried to pour the orange solution into the dying friends mouth. A boot connects with his wrist, knocking the potion away to shatter on the ground. Noen looks up, rage in his eyes, lunges at the figure who dares to interfer. With an effortless twist, a second boot is connected with Noen’s temple, sending him sprawling, dazed. Lights flash in his eyes as he staggers to his feet. The figure glances up from the now-dead mans body.

From the shadows he watched as the foolish hunters laughed and joked. The brains, the braun, and the agile. How fortunate each embodied only one attribute. The ranger would be the hardest to kill. He did not freeze in combat as the mage was prone to doing, and even a badly aimed arrow can cripple. He was the best choice to die first. Walking  past a waiter, Drahca trips, reaches out for support on the mans shoulder. Pulling himself up, he apologises profusely in the common tongue, while palming a small vial over a jug of ale. Revenge.

With a grin, the figure turns and dashes through the room, out the door before any can realise what has happened. With a shout of rage, Noen and Tandeer follow out into the dark. Revenge.
#3
Roleplay Discussion / The next step.
July 13, 2006, 02:29:45 AM
Blood, sweat, fear, wind.

The spirit of Kusuroth soars behind the bodies of the cult members as they chase Gorn Adreis through the streets of Ocollo. Fortunately caught alone, the warrior has no chance of escape. In brave defiance he lashes out at any who come near but the sheer number of the Dark Lord servants is too much any eventually Gorn is brought down outside the guarded perimeter. Alone. No family, friends or guildmembers come to his aid.

Bringing the bound captive to the residence of the high priest Najaal, the newest ally to Abraxius' cause is brought forward.



As with the druid Eowerina, Gorn is thrust into the blood pentagram and bound within the lines. Moving much swifter this time, due to both practice and the new ally, the conversion and corruption process quickly destroys the soul of the former warrior of light.



Deaf to the cries of pain as the old soul is removed, the followers of Abraxius watch as Gorns body is left an empty shell. A new spirit is quickly channeled into the living but empty body and a new member of the Cult of Malas is formed.



As before the new body is brought to Magincia to display to those who refuse to accept the Dark Lords increasing power. The same threats of Abraxius destruction are made as last time, usually by those whos heads and bodily remains decorate the town of Zento. Claims of the floundering of the dark followers are made by those who are losing members to the lich on an almost daily basis. Blinded by whatever reality they choose to see, the followers of light make hollow threats and empty statements in the face of all contrary evidence.

And for this reason they shall fall.

#4
Guilds / CoM Town status.
July 13, 2006, 02:11:01 AM
As most of you should be aware by now we've moved the temple and are looking to shift the entire town to be near it. If you have a guild house at the moment, I'd be much obliged if you'd move it to the new location, near where Eduges has built the arena.

If you need gold to help with moving costs give me a yell and I'll help you out.

Buildings to be placed S/SE of the temple, if you don't know where it is, ask around as most of the guild should know by now. I can give out runes if need be.